AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games on Android in Oceania: Q1 2022
Explore the performance of the top 5 Shoot'em Up games on Android in Oceania during Q1 2022, highlighting trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Shoot'em Up games on Android in Oceania showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each game fared based on data from Sensor Tower.
Azur Lane experienced fluctuations in its weekly revenue, starting at approximately $27.9K at the end of December and dropping to around $4.6K by mid-January. The game saw a rise to $19.1K in the last week of February, followed by a decline to $3.7K in mid-March, ending the quarter at $10.3K. Weekly downloads remained relatively stable, averaging around 220, with a peak of 267 in late February. Active users hovered around the 540 mark throughout the quarter.
Archero showed a consistent trend in weekly revenue, starting at $5K and maintaining a range between $2.7K and $4.9K. The game saw a slight increase in downloads towards the end of March, reaching 621. Active users exhibited a gradual decline from 12.6K at the start of January to around 10.3K by the end of March.
Galaxiga Arcade Shooting Game saw notable peaks in revenue, especially in late February with $4.9K, before stabilizing around $3K towards the end of March. Downloads were robust, with a consistent range between 3.5K and 5.1K, peaking at 4.7K in the third week of March. Active users increased steadily from 11.3K in late December to 13K by the end of the quarter.
Mr Autofire maintained a steady revenue stream, starting at $3K and fluctuating around $2.5K to $3K throughout the quarter. Downloads showed an upward trend, peaking at 1.2K in mid-March. Active users grew from 5.6K in late December to 7.7K by the end of March, indicating a healthy user engagement.
Galaxy Attack: Shooting Game exhibited a varied revenue pattern, starting at $4.2K in late December and dipping to $1.8K in early March before ending the quarter at $2.9K. Downloads ranged from 1.8K to 3.4K, with a peak in early January. Active users showed a decline from 14.3K in late December to around 11.1K by the end of March.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in Oceania. For more detailed insights and trends, visit Sensor Tower.